![]() ![]() While reading through Crispy Gamer's write-up of the same "Fallout 3? session I attended in San Francisco, "Fallout 3? product manager Pete Hines explained why Bethesda Softworks didn't give a numerical association to the karma system.Ĭoincidentally enough, I had asked "Fable II" creator Peter Molyneux about whether he'd considered ditching numbers for his game, too, just a few weeks ago. ![]() Good, evil and neutral alternatives to quests will be presented where applicable. While it's not that simple in either game, that is the basic idea. 6) Play Fallout 3 and witness energy weapons as they shouldve been. Each good and bad action has a number attached to it - +40 evil, +50 good, etc. "Fallout II" takes the opposite approach. It goes up and down, but you're never told that in any numerical sense. In "Fallout 3," there is good karma and bad karma. Perceiving those variations is where they differ. MTV Multiplayer: "There are two morality-themed video games coming your way this month, "Fallout 3? and "Fable II," and each approaches the idea differently. ![]()
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